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Middle Eastern Studies | G.D./Qabalah | Trad. Wicca | Discordianism |
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Grimoiric Magick and Mysticism
The Grimoire Wizard's Library:
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I design and play in 3-Dimensional Virtual Reality worlds. If you've ever played Wolfenstein 3D, Doom / Doom2, or Quake, then you have a general idea what Unreal is like. (They call these "first-person shooters"- a war-game style arena in which you view the environment from the camera view. Unlike, say, Mario Brothers, where you are looking at a little man on the screen that is supposed to be "you." You can see your hand holding a weapon in front of you- and the arena is fully three dimensional.) However, Unreal was so-named because it makes Wolfenstein and Doom2 look like bulky primitive playthings. With the advances of Raytracing and Object-oriented Programming, the lid was literally blown off of the VR world. Gone are the days when VR environments looked like scenes from Dire Straits' video for Money For Nothing! We are fast approaching the realm of photo-realism in cyberspace. Since Unreal rocked the VR world several years ago, the other "first-person shooters" are quickly doing as well or better.But- as astounding as it was- that's not what made Unreal truly special. Displaying incredible foresight and genious, Epic Games decided to include- for free- the beta version of their editor with every game!! No technical support, no instructions. But, we had access to the very tools with which Epic had created the VR Environments in the Unreal Game.
Then, along came the Internet. The fans started to figure the editor out, and posted manuals for others to use. Then, they began to create and share maps- some making names for themselves as "level editors." Today, we can enter an Unreal VR environment (called a map) and play face to face with other people anywhere in the world.
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Copyright © 1999 C. "Aaron Jason" Leitch. Contact Aaron at aaron@leitch.net